With Unreal 5 being accessible, it felt like the right moment to try and do it in realtime! Following our work with McLaren, we once again wanted to challenge ourselves to rely on realtime technologies completely for rendering and to keep post production at a minimum (grading, extra flares, grain). There was no other way than to go for an analog look, something reminiscent of the original Star Wars trilogy, and thankfully Unreal Engine has a lot of possibilities to get a very good base for that look.